Did this title go BEYOND expectations? Read on.
Release date: March 15, 1995 (US)
When I was a young teen back in the mid 90’s I had always considered myself on team Nintendo during the “Console Wars”, though I do confess that there were times when I did turn my head and desired to play on what was considered at the time to be enemy territory, the Sega Genesis. Truth be told there were a number of times where I did in fact turn to the other side for a period of time with Sonic 1, 2, and 3, Rocket Knight Adventures and finally Beyond Oasis (just to name a few).
Enough of that now; Lets talk about today’s retrospective: Beyond Oasis.
The player takes the role of Prince Ali, who has discovered a buried gold “armlet” which once belonged to a wizard who waged a long war against the evil wielder of a silver armlet. The silver armlet was used to create chaos and destruction, while the gold armlet had the power to summon four spirits: the water spirit, “Dytto”; the fire spirit, “Efreet”; the shadow spirit, “Shade”; and the plant spirit, “Bow”. Ali travels the land of Oasis, gradually acquiring the ability to summon all these spirits, in an attempt to stop the person who has discovered the ancient silver armlet and is once again using it for evil. (That’s pretty much it in a nut shell)
Beyond Oasis has action adventure elements similar to the classic Legend of Zelda series but with its own flavor and attack inputs that add a variety of different attacks. The player controls the main character Prince Ali and takes him across the land to complete his quest. Along the way the player picks up special items to restore health and magic, special weapons to help slay enemies, and four mystical spirits found in shrines to aid in Prince Ali’s adventure.
The main character’s primary weapon is his knife, which can perform special attacks and has unlimited usage. Also during the course of the game the player can equip Prince Ali with special weapons such as swords, crossbows, and bombs. Some crossbows and a sword can engulf their targets on fire. However, unlike the knife, these weapons do not have unlimited usage and will break after a set amount of uses. Each of the magic spirits located in the game has a number of spells that can attack enemies, restore health, or unlock hidden areas. Each spirit is called upon by the ”Light Ball” well in this case the A Button and can be called away by tapping A, B, and C at the same time or no brainer, when the magic meter runs out. Each spirit’s power can be improved by picking up gems that correspond to the color of the spirit for example, Blue goes to Dytto, Red goes to Efreet, Black goes to Shade, and Green goes to Bow. I’m pretty sure to get the point.
Not going to bullshit you on this one. it was dull and forgettable and I honestly can’t remember it having anything worth remembering. Yes I know I can listen to it on YouTube, but thinking about it now, I really don’t want or care to.
graphically it’s one of the best looking games on Sega’s 16-bit console. It looks even better in motion, with some superb animation and effects. In truth it still looks pretty good even today in my opinion.
Beyond Oasis is one of those Genesis games that I fondly remember for its gameplay and awesome art style. Even though the music leaves a lot to be desired the visual art style for me makes it up in spade. It’s in the same style as The Legend Zelda but in no way can it hold a candle to it. Again, a good effort but just not enough to become a classic.